I tired of waiting for someone to discover the Ravenloft Chase cards locked in a drawer somewhere so as long as I have the original text I've created my own images.... well...borrowed, actually but you know.
So here I present the Ravenloft Chase set! If Russ McKnight ever recreates his own page I'll remove these.
The answer lies within us. If we don't pick up the torch TSR dropped and Wizards of the Coast refuses to carry, who will? I got news for you. The torch is still there. The fire still burns. Its there waiting for us to pick up and explore the unknown possibilities waiting for us in the dark. Therefore I present to you.....
SPELLFIRE FAN SETS:
The
Chase Card Set
Created by Russell "Berserker!" McKnight and the PA Wrecking Crew
Edited by "Lord Ogre" Mike Huebbe
Black and White Photography, except 'Haunted House' and 'Jander Sunstar', by Russell G. McKnight. Copyright 2000. Jander Sunstar photograph by Charles Kohl from the Gen Con 1996 Fan card booth.
Photoshop graphic design by Russell G. McKnight
All copyrights are for their respective owners and reference is used for non-profit.
The original idea behind creating this fan set of cards was that the Ravenloft Booster Set was created at a time before the SPELLFIRE creators decided to make chase cards a part of their marketing program. But, on the next booster, Dragonlance, the decision was made, leaving RAVENLOFT being the only set without a chase card subset. Chase cards in other sets are traditionally photographs. In keeping with this tradition and the feel of the RAVENLOFT campaign setting and novels, I had decided to make these chase cards black and white photographs. Below are the currently completed cards in that set. They are scanned in high resolution to provide a good print. Keep visiting this set often for new cards of Good Fortune brought to you by the Visanti of PA, until the whole set of twenty-five are set upon the known planes.
Two new additions to the game of Spellfire are introduced here, Darklord and Nemesis cards. The two form a check and balance system, if you will, for each other. Darklord champions are like Avatars, only more than one can be in a given pool at the same time, a feat in its own right as you will see. Nemesis champions cancel the game text of the appropriate Darklord. If you know the novels and the backgrounds of the different imprisoned souls of the Realm of Dread, then the pairings shouldn't be a surprise to you. Enjoy these cards of good fortune for your Spellfire conquests, as the Mists draw around you.
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"I Am The Ancient, I Am The Land." 22 0f 25 | The Burning Peaks 23 of 25 | Mordenheim’s Monster, Darklord of Lamordia 24 of 25 | Ivan Dragonov 25 of 25 |
THE SPELLFIRE RAVENLOFT CHASE SET
SPELLFIRE:
The RAVENLOFT Chase SET
Created by The Pennsylvania Wrecking Crew
copyright 1998 Russell G. McKnight,
SPELLFIRE and all related Properties copyright 1998 TSR, Copyright 2000 Wizards of the Coast.
All rights reserved. Use of properties is for non-profit and in no way is meant to challenge said properties.
1. Paladin’s Beacon
Minus five (-5) Magic Item
Your holy sword Attracts the Dark power attention. You may combat
directly an Avatar or a Darklord, in any pool, in phase 3 as a defender. At any
time the attached champion’s adjusted level reaches 0 or less, she is dis-
carded. Winner receives a spoils.
2. Closing The Borders
Ravenloft Artifact
Can only be attached to a Ravenloft Realm. The Darklords call upon
the land. This realm cannot be involved in combat, regardless of special
powers or attachments.
3. The Dark Embrace
Wizard Spell
Player can search her draw pile for a realm with a Ravenloft logo on it
and put it directly into play. This player cannot play a realm during her next Phase 2. (Def/1)
4. Exaction
Cleric Spell
Castable at anytime, only by clerics. Caster makes a deal with an
outerplanar creature to remove any card but a realm from play. If caster is
used again this turn for any action, she is discarded. If used to remove a
Dungeon from play, The spell and the caster are sent to the Void. Exaction
and Wish cannot be used in the same deck.
5. Knight of The Black Rose, Darklord of Sithicus
Ravenloft Hero (10)
Undead. Darklord. Sithicus must be in your formation to play the
Knight. Can use wizard spells. Can cast a +9 fireball spell (Off) once per battle
he is involved in. Sithicus, while in your formation, cannot be razed or dis-
carded except though combat while the Knight is in play.
6. Kitiara Uth Matar, Dragon Highlord
Dragonlance hero (8)
Nemesis. Undead. Also considered a Ravenloft card. Can use any male
or Dragon champion as an ally in battle. Gains movement powers of one dragon in the same pool. Negates the card text of the Knight of the Black Rose.
7. Holy Symbol
Plus two (+2) magic item
This dim light in Ravenloft reduces opposing undead champions and
allies to level 1. If attached to a Cleric, they also lose their special powers.
Undead using this relic are discarded at the end of the current turn.
8. Necropolis, Domain of Death
Ravenloft Realm
This player’s Ravenloft champions become undead. Non- undead
attackers of this realm lose the last digit of their card number from their
base level. Those champions and allies reduced to adjusted level 0 or less
are discarded, ending combat without spoils.
9. An Eye For An Eye
Thief Skill
Play when an opponent plays a thief skill card. That card also affects
the player of the original card. If one is canceled, both thief skills are can-
celed.
10. Azalin’s Doomsday Device
Ravenloft Rule Card
Played at the beginning of the player’s turn, this card is not discarded.
It effects all players and remains in effect until discarded or any other rule
card is played.
At the beginning of all players’ turns, the player draws and discards
a card, noting the last digit. If it is a 1, the Device explodes and is sent to the
Void. This causes all of that player’s realms to be razed and their raised realms
to be discarded. The player may discard a champion from pool or hand for each
realm she wishes to prevent the rule card from effecting.
11. Vampire Illithid
Ally (+6)
Underdark. Undead (Vampire). Drains 3 levels from the opposing
champion. If attacking or defending Bluet Spur, and/or allied with
Athaekeetha, Vampire Illithid gains 3 levels.
12. The Dark Powers of Ravenloft
Ravenloft Regent (20)
Avatar. The Shadow Rift must be discarded to play this card. The
Dark Powers can use any card. All players’ non-Ravenloft realms are placed
in position A, from left to right in the order that they are on the table. Ravenloft
realms go to normal positions behind them. The first realm on the left is considered the front.
The Dark Powers instantly defeat Darklords. Limit one avatar per pool.
13. The Shadow Rift
Ravenloft Realm
The Shadow Rift and any Ravenloft realms in any formation without
powers can only be attacked by Ravenloft Champions.
14. Jander Sunstar
Ravenloft Hero (8)
Undead. Elf. Flyer. Nemesis. Undead cannot oppose this hero in
combat ( Except Strahd, Young Strahd, and I, Strahd). Can cast wizard
spells. Can be discarded from pool to cancel the effects of any one spell
or psionic power. All darklords in play lose their powers.
15. The Godbrain, Darklord of Bluet Spur
Ravenloft Psionist (9)
Underdark. Darklord. Bluet Spur must be in your formation to play this
card. Can project a +9 mindblast (Off) before battle to cause one of opponet’s
attached cards not to function this combat round. Bluet Spur cannot be
razed or discarded except through combat, while the Godbrain is in play.
16. Athaekeetha
Ravenloft Monster (7)
Underdark. Undead (Vampire). Nemesis. Can use psionic power cards.
Drains 2 levels from each champion or ally played against him. Can keep one Vampire illithid with him in the pool. While in play, Athaekeetha cancels the powers of the Godbrain.
17. Blood Sucking
Unarmed Combat card (+8)
Useable only by undead (vampire) champions and allies. If the opposing champion loses, the champion goes to Limbo until the beginning of the winner’s next turn. That champion comes under control of the winning player, adding Undead (Vampire) to their powers.
18. Bare Naked, Unarmed Paladin in Ravenloft at Night.
Ravenloft Hero (4)
{ No card text} ( Side note: This card is a nostalgia card for the days,
when no power cards were commonplace and used often.-RM.)
19. Tatyania
Ravenloft Hero (1)
Nemesis. Sergei Von Zarovich can be pulled from any pool and used
as an ally to Tatyania in battle. Automatically defeats Strahd in all his
forms ( I, Strahd, Young, etc.). Immune to the powers of Young Strahd.
Cancels the powers of I, Strahd.
20. I, Strahd, Darklord of Barovia
Ravenloft Wizard (12)
Undead (vampire). Flyer. Darklord. Barovia must be in your formation to play I, Strahd. The Dark Powers grant him the ability to redirect,
once per turn, any card that effects his (this player’s) Ravenloft cards. If defeated, turns to mist and cannot be used until this player’s next turn. Barovia cannot be razed or discarded except through combat, while I, Strahd is in play.
21. Haunted House
Ravenloft Holding
Player can use undead champions and allies in discard pile as allies in combat, when the attached realm is attacked. You must say boo! when doing this. Choice need not be immediate. Send one card used this way (your choice) to the abyss, discard the rest.
22. " I Am The Ancient, I Am The Land."
Blood Ability
Can also be used by any Darklord. Can be used at anytime to rebuild a
realm. Can be played to prevent the razing or discarding of a Ravenloft realm.
Winner does not receive spoils.
23. The Burning Peaks
Ravenloft Realm
Can only be attacked by Earthwalkers. Vecna and Kas are both con-
sider Ravenloft cards, Darklords, and each other’s nemesis. Offensive
spells cannot be played while the Burning Peaks are in play.
24. Mordenheim’s Monster, Darklord of Lamordia
Ravenloft Monster (9)
Darklord. Lamordia must be in your formation to play the monster. He is immune to offensive spells and magic items. Can use hero unarmed combat cards. Him and his allies can "jump" over an unrazed tier in an opponent’s formation when attacking. Lamordia cannot be razed or discarded except through combat when The Monster is in play.
25. Ivan Dragonov
Ravenloft Hero (9)
Werebeast. Nemesis. When defending, if Ivan loses a round of combat, the
winning champion takes his place in the next round of combat. Ivan returns
to this player’s pool at the end of her next turn. Allies must be +3
or greater to be used against him. Mordenheim’s Monster loses his powers while
Ivan is in play.